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Posts Tagged ‘maya

Eat Lead: The Return of Matt Hazard

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Box Cover

Just got word that I got credited as a Rigger for Vicious Cycle’s latest game, Eat Lead. I skinned some of the enemy characters for the game, using 3ds Max. Massive Black also did some of the other NPC models and textures.

Big shout out to Vicous Cycle for this project; it has a nice charm to it. I recommend everyone to check it out

Written by sergiosykes

May 8, 2009 at 5:19 pm

Posted in Main, portfolio

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Massive Black Commercial

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We did a pretty funny spoof commercial to advertise our company. I’m featured in one of the last shots and the very last shot is a creature I rigged a while back in Maya. I highly recommend checking out the HD version, if you can.

Written by sergiosykes

March 4, 2009 at 9:15 am

Posted in Main, portfolio

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Massive Black: Volume 1

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Check it out!

Check it out!

Whew! It’s been a minute since my last post.

Massive Black: Volume 1 is an art book from my company and not only contains some of the most inspiring concept art out there, it even features a few of my rigs in action in the Intellectual Property section.  The book’s been well-received thus far and receiveing mention around the web.

I’m proud to be a part of this talented company and here’s hoping that we can make Volume 2 even better!

Massive Black: Volume 1 is published by Ballistic.

CGSociety Feature – The Art of Massive Black

Kotaku Article – The Art That Launched a Thousand Games, Now a Book

Gamer’s Daily News – Massive Black Launches Art Book Volume 1

Written by sergiosykes

February 21, 2009 at 5:12 pm

Posted in Main, portfolio

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Pirates of the Caribbean Online

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Released: October 2006

Client: Disney

Software: Maya

I contributed to this MMORPG for the PC in late 2006 and a bit into next year. I rigged various NPCs and monsters for Pirates Online, including Davy Jones, Barbossa, and his monkey: Jack. Massive Black also worked on animation, models, and textures for this title.

If FREE gaming is your thing, give the game a try.

Written by sergiosykes

April 4, 2008 at 6:40 am

Tank Rig pt 1. (the rig)

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Tank Textured Rig Screenshot

Proxy Screenshot

Date Competed : June 2006

The Goals

  • Three-pronged project demonstrating rigging, modeling, and shading
  • Robust tread system that dynamically conforms to terrain
  • Secondary motion for the various parts

Read the rest of this entry »

Written by sergiosykes

April 4, 2008 at 4:58 am

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Tank Rig pt 2. (the scripted UI)

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Suite Screenshot       List Screenshot      Creation Window       Animation Screenshot

Overview

The UI for the tank handles the process of creating, editing, and animating the treads across terrain. For creation, the user simply selects the geometry in the scene that acts as the terrain, and press the “constrain” button. Procedures are then executed that creates an array of geometry-constrained locators that the tread is later point constrained between. Also, a data-structure is inserted in the node of the tank’s controls to keep track of the geometry, the clusters driving the tread and the names of the locators.

Read the rest of this entry »

Written by sergiosykes

April 4, 2008 at 4:26 am

Posted in portfolio

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