Archive for March 2009
Bioshock 2
Just got word that Game Informer is releasing this cover. 2K Marin hired us at Massive Black this past Janurary to create a setup a high-res verision of their in-game model of the Big and Little Sister. They supplied us with the original rig and assets. After collabaorating with our Shanghai branch to ensure the high res model was built similar to the game-res 2K sent us, I had transfer the high res model onto the game-res rig and skin it. One very neat thing about 3ds Max is it’s ability to make a wrap deformer and “bake” it into a skin for faster manipulation. After the bake, I simply edit any weights and polish the deformations.
Afterwards, I handed it off to our Animator, Chris Hatala, to pose and render the image who passed it to Jason Chan, to paint over the render in Photoshop.
Scribd
I just found out about Scribd after google searching a maya error at work the other day. Basically, it’s like YouTube for PDF and text files. What this does is allow embedding a pdf file on a web page. I tried this out with my resume page and got a nice result; way better than before.
It’s pretty handy (and free!), check it out at www.scribd.com
Massive Black Commercial
We did a pretty funny spoof commercial to advertise our company. I’m featured in one of the last shots and the very last shot is a creature I rigged a while back in Maya. I highly recommend checking out the HD version, if you can.
